Our Platinum edition of Team Scheduler is a the result of implementing the modules that where planned for versions 7 & 8, plus some major engine enhancements in one release. Thus versions 7 & 8 where never released and spent a long time being tested. But finally its done, so enjoy!

Here is some history:

New Features in version 6.0:
  1. Choose from two different user interface modes: single frame or multi frame.
  2. Added New Object Gallery allowing for easier creation of teams, fields, etc.
  3. Create multiple (up to 200 at a time) teams/fields with just two clicks!
  4. Auto creation of home teams by option.
  5. Enhanced engine.
  6. Fixed bugs.
New Features in version 5.7:

  1. New optimized engine.
  2. League, Conference, Division, and Club creations and management.
  3. New Customizable web export engine.
  4. New Navigator module allows for browsing and editing the project's resources.
  5. Ability to view master schedule for the project or any grouping such as Leagues, Divisions, etc.
  6. Ability to prioritize the Fields for a schedule.
  7. Team seeding for Tournament schedules based on team standings.
  8. New engine logger module keeps you informed of what the scheduler engine is doing, including the verbose output of the date assignment module.
  9. Customizable availabilities/game times allow you to assign different time blocks for different game types.
  10. New Home & Away optimizer module optimizes the order of the home and away games in Round-Robin schedules to produce more fairly ordered chains of home and away games, eliminating long chains of home or away games.
  11. New Date Distributor module allows the modification of the number of games that will be on each day of the schedule, with the option of manually changing the number of games on each day of the schedule.
  12. Ability to cancel or uncancel games in case of emergencies such as bad weather.
  13. New Rescheduler allows you to automatically change the date and time of all or some of the games in a schedule.
  14. Enhanced User Interface.
New Features in version 4.0:  

  1. New Calendar Viewer lets you view the games in your schedule in a calendar
  2. Enhanced user interface and control.
  3. Bug fixes.
New Features  in version 3.5:
  1. Tournament scheduling support. Create double and single elimination brackets.
  2. Scheduler log lets the user know why some, if any, games where not scheduled.
  3. Use of alternate fields.
  4. Advanced field, team, and schedule availability tracking. 
  5. Improved printing facilities. 
New features  in version 3.0.50:
  1. Increased engine speed
  2. Can now set game times and days for the schedule, eliminating the need to set availabilities for the teams or the fields. Just set the game times when creating the schedule and games will only be scheduled on those times and days. 
  3. Time management settings added to the Advanced schedule settings dialog to allow creation of schedules to match all kinds of needs.
  4. And many more enhancements and fixes..
New features in version 3.0  (06/01/2002):
  1. Increased engine speed up to 70X!!

  2. New Configuration dialog lets the user tweak the scheduler to their needs

  3. Schedule by Team or Field availabilities or have the scheduler check both of the availabilities for maximum precision.

  4. Change the look and feel of the software from the new configuration dialog (MAC OS X users can enjoy the Aqua look and feel).

  5. Automatic generation of team standings/game result with configurable tie breaker formulas and user defined point assignment. Fully printable and exportable to HTML.

  6. Set a minimum break time between games in days, hours and even minutes!.

  7. Facilities to set the scheduler to check for games conflicts across all schedules or just check the current schedule when scheduling games.

  8. The Game dialog provides the user with the option of checking for conflicts before manually setting the attributes of a game.

  9. The Team dialog provides the user with the option of setting the team's availability to the home filed automatically.

  10. Improved printing facilities such as print preview and page setup.

  11. Facilities to move/copy games between schedules.

  12. Filter the schedule viewer to filter the games by date or team or both. Great for large schedules.

  13. Improved user control and UI enhancements.

  14. Plus all the great features of the previous version fully improved.

New features in version 1.4  (01/20/2002):
  1. Round-Robin scheduling where the user has the option of indicating the number of confrontations or maximum number of games per team.
  2. Practice scheduling with the option of limiting practice sessions per week
  3. Allowing the user to set a minimum break time between games per team.
  4. Creation of custom schedules where the user creates all the games that they want without any constraint.
  5. Allowing user to create teams and fields in a flash and set their availabilities and any possible exceptions. Also providing the possibility of getting a team or field to use an already created availability such as one that belongs to another team or field.
  6. Create both the team and the field at the same time. The team creation dialog allows the user to create the home field without closing that dialog.
  7. The user can add a contact(s) to each team or field to help keep track of the address and any other information about the teams or fields.
  8. The schedule wizard can help the user set the constraints of the schedule such as start date, end date, game duration and select the prospective teams in two easy steps.
  9. For season schedules the wizard will add all the games to the schedule even if they cannot be scheduled due to availability constraints so the user can set the times manually or modify the availabilities and have the program do a reschedule.
  10. Once a schedule is generated it can be printed, copied to the clipboard as text or html, exported and saved as a html web document for publishing on the web.
  11. The user can change the constraints and settings of a schedule or change the teams' or fields' availabilities after it has been created and press the reschedule button to regenerate the schedule.
  12. The user can remove or edit the settings of each game manually straight from the schedule viewer or add new games to the automatically generated schedule.
  13. The user can export the whole project to HTML format ready to publish on the web. Imagine scheduling an unlimited number of games in just a few minutes ready to use and easily modifiable. This feature great for anyone who likes to save time by getting more out of what they have already accomplished!
  14. And much more!
Copyright © 2001-2003 Sports Schedulated. All rights reserved.
Sports Schedulated is a division of Empire Software. Last updated 1/3/2004